

Just as in traditional animation if you had a long panning BG on a peg bar you would create an extra wide piece of physical artwork. You are making it too difficult on yourself. There is no reason for chopping up the BG on these extra layers as you have shown in your screen capture above. Starkov wrote: I try to do with a few layers and FX KeyFrame, but it is also difficult.

In the Keyframer select the wide BG layer as the Source. Have your main project open at the same time as the wide BG layer project. (rectangle in red represents the camera field) Section 4 is exactly the same as section 1: To make a repeat less obvious paint a wider BG so it does not repeat as often. About the third time that tree stump passes by the average viewer will start to notice it as an obvious repeat. Paint it so that the first section is reproduced precisely the same at the other end of the pan, so then the BG can repeat in a seamless loop (although as we all know from seeing limited animation programs on television the repeats become very obvious after a few times. So your BG project size should be 4 x wide = 8192 x 1556. Let's assume you are working at 2K Film resolution = 2048 wide x 1556 high. For a BG like this that is panning from left to right (or right to left ) you would need to set up a separate TVPaint project that is actually 4 times wider than your main project work area. It is ONE wide background with three fields. see below)įor what you want to do this should not be considered as three backgrounds. It is as Elodie writes in her post above (but I'm going to add an illustration to make it easier to understand. I was searching on the forum and YouTube but have not found the answer.
#Tvpaint 11 pro phisical how to#
Tried FX KeyFramer but did not know how to do it.
